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    Sunday, October 6, 2019

    Cube World Leveling systems

    Cube World Leveling systems


    Leveling systems

    Posted: 06 Oct 2019 05:09 AM PDT

    It do be like that

    Posted: 06 Oct 2019 02:41 AM PDT

    Iz da truth..

    Posted: 05 Oct 2019 03:24 PM PDT

    Artifacts

    Posted: 05 Oct 2019 07:33 PM PDT

    Scythe would've been a great addition to the game. Here's one that I made based on different game.

    Posted: 06 Oct 2019 03:33 AM PDT

    Found this Review on google.

    Posted: 05 Oct 2019 08:13 PM PDT

    Wollay Watch!!! Wollay Spotted!!!

    Posted: 05 Oct 2019 05:34 PM PDT

    you vs the guy she tells you not to worry about

    Posted: 05 Oct 2019 03:54 PM PDT

    Hold up

    Posted: 06 Oct 2019 06:27 AM PDT

    Alpha server, great ping from US-E > Germany. IP is cw.schmugglerfaces.de. 250 slots, 9 online.

    Posted: 06 Oct 2019 06:01 AM PDT

    Accurate re-enactment of the events leading up to October 1st

    Posted: 06 Oct 2019 10:02 AM PDT

    Notice anything?

    Posted: 05 Oct 2019 11:35 PM PDT

    small meme

    Posted: 06 Oct 2019 09:18 AM PDT

    Camels look perpetually concerned

    Posted: 05 Oct 2019 09:07 PM PDT

    ��

    Posted: 06 Oct 2019 06:34 AM PDT

    Probably the easiest way to repair the game

    Posted: 06 Oct 2019 07:03 AM PDT

    Probably the easiest way to repair the game

    Hi, guys. What are the main problems in CW2019? I think it:

    • Region-lock.
    • Useless artefacts.
    • No global progression.

    I think i found the way to fix these things with one key idea:
    More artefacts = Less region-lock "power" or More artefacts = More region-unlock.

    What does it mean? Let's see at the chart:

    The region-unlock system

    Lets say, you have legendary axe with 100 damage.
    With my idea in other regions you'll have:
    0 artefacts - 10% of current power (e.g. 10 damage).
    20 artefacts - 50% of current power (e.g. 50 damage).
    100 artefacts - 100% of current power (e.g. the same 100 damage), the same as full region-unlock.

    This idea can be adjusted to be more interesting:

    More complicated example

    With this improvement, we can only have 90% of region-unlock, so you still have reasons to find legendary equipments.

    This simple idea IRL means:

    1. Artefacts aren't so useless as for now.
    2. With more artefacts you can progress through lands more quicker.
    3. It means that the game has some progression.

    What do you think about it?

    submitted by /u/dipech
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    Ainz Ooal Gown Model (Overlord) in Cube World

    Posted: 05 Oct 2019 10:35 AM PDT

    Fine! We'll make our own capital cities then! With giant pillars and floating campfires!

    Posted: 05 Oct 2019 02:06 PM PDT

    Community in a nutshell

    Posted: 05 Oct 2019 12:01 PM PDT

    All Greatsword Styles in Cube World!

    Posted: 06 Oct 2019 03:23 AM PDT

    Rogue for beginners.

    Posted: 06 Oct 2019 08:37 AM PDT

    Hey rogue mains. Can you explain to me how rogue works in both specs? Why's stealth trash? What's the purple aura? I keep dying to single mobs.

    submitted by /u/Redgreen3
    [link] [comments]

    A guide to game mechanics, basics, and tips

    Posted: 06 Oct 2019 12:59 AM PDT

    Before i start this, i've been playing as Ranger with the specialization of Scout. Part of this post will be specific to that, but a lot of it will be generally applicable. This is going to be a very long post, with a thorough look at many mechanics i've learned through playing the game in the last week.

    Many people seem to have issues with the early game or when moving to a new zone, which is largely due to the complete and utter lack of a tutorial or other type of information to help people get around.

    Combat controls and mechanics:

    Left click is basic attack, hitting enemies with it deals damage and gives you MP and shows you a white number which is your hit combo. Enemies, especially higher tier ones, have armor which reduces the damage they take. The higher your combo, the more your penetrate this armor. This is why strong enemies often don't take any damage at all from your weapons, you'll have to hit them many times to start dealing damage. Once the number turns blue and gets an exclamation mark, you've reached the limit and will be dealing full damage. Missing an attack or not attacking for a period of time will reset this to zero.

    Right click is your special attack. Different weapons have different special attacks. Holding the right mouse button will turn your MP bar from blue to pink, and when you let go, it attacks. The damage dealt by it depends on how much MP you used. Some of your basic attacks will make a sound and cause particles to appear around you for a while, using your special attack during this time allows you to use all your MP without having to charge up. Special attack can stun enemies, canceling what the enemy was doing at the time (such as attacking or drinking a healing potion) and temporarily knocking them out.

    Middle click does different things depending on if you're moving or not. If you're moving, you roll, which allows you to dodge incoming attacks. While standing still, it depends on your class what it does - try it out and see for yourself. Ranger, for example, kicks nearby enemies away, knocking them a fair distance back and stunning them, giving you more time to shoot them before they close the gap (and yes, it works on bosses too).You can hold the middle mouse down while moving to keep rolling to get out of dangerous situations reasonably safely (you can still take damage for a split second in between rolls), assuming you have enough stamina.

    R is your ultimate ability, it depends both on your class and your specialization (specialization can be changed at a town by going to the building with the crown icon and talking to the NPC). These abilities generally have fairly short cooldowns and are very powerful, so use them whenever you can in a fight.

    Holding shift also has different results depending on your class and specialization. Doing so will consume stamina. Scout can use shift to sprint, allowing faster traversing of the map and escape from enemies. I haven't played other classes much, so i can't go in depth about those.Jumping while pressing shift allows you to jump very high at the cost of stamina, this is useful for escaping enemies using terrain, quickly scaling mountains, or climbing tall areas before you have climbing spikes.

    Q allows you to drink a healing potion, drop a bomb, or use a healing food. Potions can be consumed while moving, foods require you to stand still. Attacking, pressing shift, rolling, and many other actions can be used to instantly cancel what you're eating or drinking so you can continue fighting or moving if you're at full health or get ambushed.Pressing tab allows you to change which item will be used when pressing Q, using the A/D keys you can turn the wheel. Simply move or click once the item you wish to have on the hotkey is selected.

    Exploration and acquiring equipment:

    Equipment and enemies come in six different tiers. Gray, White, Green, Blue, Purple, and Yellow. Each tier also has a corresponding amount of stars, from zero to five.While exploring, you'll run into all kinds of enemies. Red health bar means hostile, green means neutral, blue means friendly. (Neutral) 1 star enemies are what you'll want to go for first - if you're a class with ranged capabilities, you'll likely be able to kill 2 star enemies by engaging one enemy at a from a long range and attacking while they close the gap. Practice making use of your different attack types, getting combo's up, and using your middle mouse to roll and use your class specific powers. Bushes, ore deposits, and some plants can also be attacked for crafting supplies, and sometimes they drop items.I'm not going to discuss crafting gear because it takes forever to gather the materials and it's much easier to just kill some enemies.

    All enemies, ore deposits, bushes, etc, will respawn every in game day at midnight. Use the middle mouse key on the map screen to set waypoints on places you may want to return to (such as valuable gem deposits) at a later time

    Some enemies will be much larger and have a different name when looked at, these are bosses. They are guaranteed to drop at least one equipment item, of the same rarity or one rarity higher than the boss, but this equipment may not always be for your class.

    When you first spawn, you'll spawn in a village. Talking to the NPCs by pressing E allows them to tell you about locations where you can go and finish quests. Many quests simply require clearing an enemy from hostile enemies or killing a boss, none of the quests require going back to the NPC that told you about it. You don't have to stay near the NPCs or talk to one at a time, simply press E on every NPC you walk past and they'll go rambling on about quests while you do other things. If you get a new quest, you'll hear a loud ding noise, and it'll have a new marker on your map. Quests are quite enjoyable and worthwhile in this game (nearly all of them are combat related, no fetch quests or walking for miles to find the NPC that gave the quest to you after you're done with it. Once you're done, you get immediate rewards!)

    If you can't find NPCs (such as when moving to a new zone where you haven't located a village) or the NPCs don't give you new quests, simply follow the roads (strips of land without any grass growing on them) which lead to new locations. If they randomly end, the location is likely slightly past the end of the road, you may have to go past a few trees or such to reach it. Entering a quest location will also show you that there is a quest, but not how difficult it is or what it exactly is.Some quest locations give special items, such as the spirit bell and harp.

    Some areas in dungeons or buildings can't be entered due to being blocked off. They can be blocked off by a fancy orange door, which requires the harp to pass, a blue transparent wall, which requires defeating every mage tower in the region, a metal grate with vertical and horizontal bars, which requires the spirit bell, or a metal wall with only vertical bars, which requires killing all enemies/bosses in the previous part of the dungeon to continue.

    You may get items with a + at the end of their name while exploring. These items work in the zones near where they were acquired in addition to the zone they were acquired in, and are worth keeping around even if they're worse than what you're currently using.

    Moving to a new zone:

    When you cross the border into a different zone, you may notice your gear suddenly becoming significantly worse. Gear (except for + items) are locked to the region you acquired them in, and + items are still locked, albeit to a larger region. However, don't be demotivated. You keep any crafting ingredients, consumables, gold, pets, and artifacts you've gathered. Your previous gear can also still be used, albeit it'll be quite a bit worse. Still better than your first start, where you didn't have gear equipped in most slots. When you get your first artifact it may seem like a long time for a small reward, and it did for me too, but i've found that once i got used to mechanics i could clear zones much faster. From five to ten hours for the first artifact, it's down to about two or three in four to five hours of gameplay. Since the artifacts are permanent, no matter how far you travel, the bonuses will eventually stack up to quite a nice difference. I currently already have a 17% increase in riding speed and a 10% swimming speed increase, for example.

    You keep many things when moving to a new region, and can always return to the previous area to farm gold (your items will return to full strength when you return to where they came from). Most importantly, you'll be more aware of game mechanics, of what important things look like on the map, and be more capable of defeating strong enemies with weak gear to progress quicker as a result. You can also spend your gold on buying weapons or equipment to kick start the exploration of the next zone, and a single + weapon can save you a ton of time.

    Additionally, you can lure enemies from a zone into a different zone where you do have good equipment. Killing them drops equipment for the region they spawned in, and this can get you a strong weapon or armor piece for said region.

    Generally speaking, the biggest permanent form of progress this game has to offer is simply skill - and it makes a huge difference when fighting strong enemies (with enough patience and potions, you can defeat a 5 star boss with 2-3 star equipment without having to cheese it)

    Certain types of enemies and how to deal with them:

    Most enemies in the game simply walk up to you and try to hit you, and these generally are dealt with the same. However, some enemies will shoot arrows, throw boomerangs, or use magic against you. A few of these are notorious for being incredibly difficult. This part of my post is mostly centered around me playing as Ranger with the specialization of Scout, since that's how i learned to fight these, but some may find information applicable to their own situation.

    Melee enemies are easy. Attack from a distance, get them stuck in the quicksand of your ultimate, or simply give em a good kick to knock em away .

    Ranged enemies don't try to close the gap as long as they're within attack range. If they're far away, they try to close the gap, but will stop attacking while doing so. Using the scout's ultimate ability you can get them stuck far away while shooting at them from a large distance, without them even trying to fight back. Some may consider this cheesy, but luckily it's not required to beat them, it simply is an easy way to do it.

    Enemies with bows and mages that use bands can be attacked at range simply by staying far away and holding A/D. They don't lead their shots, so they'll miss nearly everything as long as you're moving.Rangers with boomerangs will also miss, but due to the large attack radius of boomerangs you'll still take a lot of damage. After they throw the boomerang, use the middle mouse to roll out of the way. You only have to roll once per time they throw.Mages that have fire or water tornadoes are more difficult. They will home in on you until they're done casting, at which point the tornado no longer moves. Time your rolls so you're rolling when they finish casting (and keep rolling until you're far enough away to stop taking damage - this is really frustrating with mage bosses since their tornadoes are much larger). As a scout you can also run up to them and use your middle mouse to kick the mage, temporarily knocking them out and allowing you a few seconds of peace to heal up or attack without having to roll and dodge nearly all the time.Mages that shoot a single beam are virtually undodgeable. Rolling while they attack you will cause you to take less damage, but avoiding all damage is unrealistic in most situations. Try not to stand in the beam too long - the more it hits you, the higher the damage it deals. Try fighting these enemies one at a time and make sure you're at full health.Sometimes, mages will run at you and have an aura around them. Stay away from them or you end up being blown up when the attack ends.

    Now, for the notorious and BS ability some bosses have: without any prior warning, some bosses (even non-magic bosses) may throw multiple fireballs into the air, which land near you, exploding, and dealing a quarter of more of your health in a single hit. Pressing shift and jumping as soon as you see the fireballs to get as far away from the floor and their landing site as possible or rolling non-stop away from the attack will often save you from death, but you'll likely still lose a large chunk of health. Luckily, this attack only can be done by bosses, and not normal enemies. (Also can this plz get nerfed or at least have some type of warning that it's going to happen this attack is literally bs even if it's possible to avoid taking damage)

    Taming a pet:

    Enemies occasionally drop pet food, which you can hold to tame a pet. Every pet has its own food type, you can find which pets want which food on the wiki (and sometimes NPCs randomly tell you which food type a certain pet wants if you talk to them, but who has time to remember that?). Pets are great because they can help deal extra damage or simply be a damage sponge, and you can ride them after finding the required item. Taming them is very easy, simply open your inventory, click on the item and you'll hold it, and they walk towards you and have a heart that expands above them. Once one is tamed, others may attack you due to you no longer holding food and them being hostile, so be wary of that.

    That's it for now, i hope this post helps some of you players out that are having difficulty with the game. As a last tip, play with friends if you can. If you can't, you may want to pick a class that has ranged capabilities if you're having trouble, as engaging enemies from range lets you get gear more safely.

    submitted by /u/Thenumberpi314
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    Possible bug found in Cube World

    Posted: 06 Oct 2019 08:42 AM PDT

    Today when I was playing Cube World with my xbox 360 controller, I found a weird thing:

    https://reddit.com/link/de4vgd/video/khhzup61yxq31/player

    submitted by /u/CASTAWAYnet
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