Cube World Deadlands are f**king metal man |
- Deadlands are f**king metal man
- I think I donloaded the wrong game
- The massive downgrade of ocean landmasses from alpha to beta
- I convinced my alpha player friend to try the beta.
- Found this guy on an island
- Everybody is posting pictures holding their favorite petso I thought I would post a picture of mine as well.
- Gee, I wonder why?
- I will wait even longer for this game, I dont think it's worthy/ready for release.
- That's one hell of a view
- first time seeing one of those bastards around oof
- Have you guys seen this? Badass pet?
- There is more to + weapons than the adjacent region
- I will buy this game the moment artifacts are meaningful.
- Me tonight
- 6 Artifacts in 1 Ocean
- Wollay’s plot has been foiled
- Least Effort Required to Improve Cube World
- Me and the boys on September 30th
- Nothing to say here
- I've been seeing a lot of half truths lately
- What in the world is this monstrosity!?
- PSA: Ocean Zones are NOT an absolute nightmare - this is why.
Deadlands are f**king metal man Posted: 28 Sep 2019 04:04 AM PDT
| ||
I think I donloaded the wrong game Posted: 27 Sep 2019 05:11 PM PDT
| ||
The massive downgrade of ocean landmasses from alpha to beta Posted: 28 Sep 2019 04:38 AM PDT
| ||
I convinced my alpha player friend to try the beta. Posted: 28 Sep 2019 03:27 AM PDT TL;TR: we played for less than 30 mins and he ALT F4. He started as a mage and I gave him some items so that he doesn't have to stand back and watch when I kill all the mobs. I gave him a purple shoulder, a purple armor and a legendary staff, and after that he just "1-shot" every mob with his fire spells. Every time he killed some enemies, he said something like "Idk why I even killed those mobs, I don't even get any exp, so what's the point". We kept running until we crossed a border to another region without noticing. He was like "why the fuck I deal 1 damage with my spells", and then I realized that we had crossed a border. I explained it to him and he was like "lmao what a dumb fucking feature". I tried to boost his morale by telling him that Arena's are quite fun for first timers. We started walking towards the closest one but it was far away and got boring so my friend ALT F4. That made me realize, why even I try to play this game. It really feels like its just a shell of a game, there is no soul into it. [link] [comments] | ||
Posted: 28 Sep 2019 04:24 AM PDT
| ||
Posted: 28 Sep 2019 08:02 AM PDT
| ||
Posted: 28 Sep 2019 08:05 AM PDT
| ||
I will wait even longer for this game, I dont think it's worthy/ready for release. Posted: 27 Sep 2019 07:50 PM PDT I bought this game when i was 12, I'm 18 now. I'd say i have accumulated around 200 hours in the cube-world alpha over the past 6 years. Most of the time i played was when it came out, but i found myself returning to the game just every now and then to see if anyones on the PvP servers, or just trying to beat the PvE content with a new class/spec, and for the timeless art style & world of course. Cube world became one of my favorite games of all time, because it's given me some great memories playing with friends, the bright future the game had seemed to have, and for the renown idea of a procedurally generated RPG. ...Playing the beta... i seriously had a lot of fun in the first few hours, feeling like "I'm finally playing Cube World." But i began to realize that something was all too familiar about this experience. I quickly began to notice that this game still has many of the fundamental problems it had in the alpha... and then i began scouring Reddit for other people's opinions, and realized the game now has problems that are totally new (I wont list them or go into detail about what i think the core game issues are, because we all basically recognize them)... I'm no longer having fun anymore. Now after 20 hours, I just don't want to play anymore, there is nothing left to do. I feel like this version of the game offers a much worse whole experience than what the alpha had to offer... I know alot of people have expressed the same feeling, and i think this only validates this sentiment, because it really is a rare thing to say about most videogames. Concerning the past 6 years of development... i'm just confused? Screenshots on twitter kept making this game look better, and better, and better over the past years... but where is any of it? I can only assume he started over AGAIN, but super late into development, spent some time rebuilding the game from the ground up and then... released this...? Why? I can't help but think; how did he NOT have the foresight to see that this game was going to fail A LOT of people's expectations? Now, i know that this was a passion project, this is not wol_lay's full time job... But it doesn't even feel like six years of passion could have went into this game, since so little has been actually added. Off this fact, i think it's incredibly naive to expect all of the issues we have with the game to be fixed post-launch. Wol_lay is seemingly afraid of the whole community because of the few bad apples, and theres nothing we can do about that. He has never taken feedback to game mechanics.. Plus, we know his work-ethic, we are not going to get a big steady stream of updates along with a road-map guys, sorry. I am fully preparing for vers 1.0 to be the final release of the game, and for him to say "screw it, i'm done" But I don't hold my $20 to wol_lay still after all this time, i dont feel like he still OWES me a video game... For only 20$, I had tons of fun playing this game in alpha! And this game holds a significant part of my late-childhood memories, and all this time i kept watching videos about cube-world, checking his twitter to see if he's ghosting us or showing off cool new stuff! keeping my hope & hype for six years... But i'm not hyped at all anymore, and i don't have any hope for the game anymore. The release has cut any reason to hype or hope anymore; the game is finally here. But sadly, i'm jumping off the cube-world train now. I had a lot fun with the game itself, and being a part of the hype train on twitter, youtube, and reddit, but it's over. I enjoy the thought of this game much more than the game itself. It was fun while it lasted. [link] [comments] | ||
Posted: 28 Sep 2019 04:26 AM PDT
| ||
first time seeing one of those bastards around oof Posted: 28 Sep 2019 12:48 AM PDT
| ||
Have you guys seen this? Badass pet? Posted: 28 Sep 2019 08:47 AM PDT
| ||
There is more to + weapons than the adjacent region Posted: 27 Sep 2019 09:22 PM PDT
| ||
I will buy this game the moment artifacts are meaningful. Posted: 28 Sep 2019 03:54 AM PDT I have been lurking around, have seen a ton of streams, have read a lot of the criticism this game is getting. From what I can tell, removing the region lock of combat gear would have you cruising through the rest of the game, it would absolutely kill the longetivity of it. The game would be completely fine if the artifacts were worth it to grind for. Maybe give them some meaningful stats, or maybe have artifacts that make you keep the boat/handglider/harp permanently. I honestly don't know, I am just a guy who does his due diligence before purchasing a game, not a game designer, but I feel like if I were to purchase the game right now it will stay interesting for exactly one region. Give me and my friends an incentive to grind them artifacts and we will be all over this game. [link] [comments] | ||
Posted: 27 Sep 2019 08:56 PM PDT
| ||
Posted: 27 Sep 2019 07:04 PM PDT
| ||
Posted: 28 Sep 2019 09:07 AM PDT
| ||
Least Effort Required to Improve Cube World Posted: 28 Sep 2019 08:41 AM PDT I was brainstorming how little one would have to change Cube World to fix it drastically, to help speculate on how fast Wollay may be able to... rescue the situation, let's say. I actually have experience making games, making one right now, but if it were up to me, I'd do the following:
---- The intention of all this is to allow the player to go in any direction they like and not feel like they lose anything, as well as doing what I think Wollay intended with the beta changes, which is encouraging players to stay in one zone for a bit for completion rewards and questing. Not to mention, we just GOTTA throw the progression-reset mechanics in the trash. A big, fat NOPE to progression resets. Cube World will need more than this to be truly great, but I think with these small, easy changes (in terms of programming effort required) it could go from a 6 to an 8 real fast. The question is whether Wollay wants to compromise his vision and acquiesce to feedback. That said, I can't say for sure how Wollay has Cube World set up, so it could just be that every single thing I listed is infeasible somehow. Could also be complications with multiplayer difficulty scaling, but I can't imagine it's insurmountable... It certainly beats joining someone's game and all your gear going to crap... just... not a good idea. Do you think these are good, easy-to-do ideas? Feel free to [link] [comments] | ||
Me and the boys on September 30th Posted: 27 Sep 2019 09:11 PM PDT
| ||
Posted: 27 Sep 2019 02:38 PM PDT
| ||
I've been seeing a lot of half truths lately Posted: 28 Sep 2019 07:18 AM PDT
| ||
What in the world is this monstrosity!? Posted: 28 Sep 2019 09:29 AM PDT
| ||
PSA: Ocean Zones are NOT an absolute nightmare - this is why. Posted: 28 Sep 2019 06:28 AM PDT I think there are still quite a few people who have not realized this and are afraid to step foot in an ocean zone because of the dreaded search for the boat which will make travel between islands actually bearable, but lemme tell you something. Until you pick up a boat in the ocean zone, there will be a boat ready to be picked up on every single island (not sure if every small pillar or piece of land as well, probably not), so it's not the usual "Oh you need to randomly find an NPC that tells you of a single boat spawn location to explore the zone efficiently" but rather, you hop on the first island in the zone, there's a boat waiting for you no matter what. Ocean zones are also really comfy, you can see exactly where the points of interest in the map are, because there's no "filler" land or areas between them. If there's a piece of land in an ocean zone, guaranteed there is something of interest there. This cuts back a lot of the time spent whacking your way through that dense jungle or having to find your way around that lava-river to -maybe- find something of interest. I'd say if artifacts are your goal Ocean zones are one of if not the best zones to go explore because of the ease of access and the plain visibility of everything in the zone. Also, you don't have to constantly hold forward to move on a boat, just tap a direction and sit back until you crash on shore. [link] [comments] |
You are subscribed to email updates from Cube World. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment