Cube World How the game could have stayed challenging without resetting the player |
How the game could have stayed challenging without resetting the player Posted: 23 Jan 2021 06:01 PM PST If you could keep your stuff and the difficulty of a region and the quality of its loot would be determined the moment you enter it based on the stats you have with your stuff at the moment, you could have had a game that kept on progressing. You could still have harder and easier zones that have different values to calculate your stats with to make it relatively easier or harder. The whole thing with the same stuff you have to find for each region would have to be ditched here though. You could still have dungeons that give you boosts if you clear them, those boosts could be the same (or at least similar) as they are now because you don't lose progress otherwise. It has no use arguing about this now but it's a thought I had. [link] [comments] |
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