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    Cube World The overall experience with mods and some notes regarding the vanilla state of Cubeworld.

    Cube World The overall experience with mods and some notes regarding the vanilla state of Cubeworld.


    The overall experience with mods and some notes regarding the vanilla state of Cubeworld.

    Posted: 09 Apr 2020 05:18 AM PDT

    [You can find all the mods I've used in the comment section of this post]

    I've installed mods that change the overall progression, enhance some graphical aspects of the game and make a better biome generation.

    Overall, I was first blown away by how consistent and beautiful the landscape started to look. Now you felt like you were in a fantasy world and not in somekind of a game consisting of small, random and chaotic zones.

    I was pleased by the fact, that there are no more regionlock in the game, now I had a sense of satisfaction being much deeper when receiving a powerful item.

    The backbone of the game's quest mechanics, for now, are indeed solid. I won't argue on the fact, that it will become repetitive like in 50 hours of gameplay, but Wollay indeed did a good job by supplying this game with all sorts of different activities and quests.

    One of the most devastating drawback, which I found, that it's really hard to find key items like: handglider, boat, climbing claw, without a proper indication of questgivers and additional tips or guidances, which would help.

    The lightning during nighttime got fixed by mods well, which is also a great addition, because the lightning during night in Vanilla version of the game was horrible

    I really loved, that artifacts now give a visible and pleasant benefit, instead of just buffing your movement speed, which was useless in the vanilla state of the game because of regionlock.

    To summarize, mods indeed fix a lot of gamedesign flaws and mechanics, giving us a glimpse of what the game could actually be.

    Cubeworld would be great, if:

    1) There was somekind of a linear system regarding dungeons, generating random stories and having the player to advance through it by completing different actions, e.g.: First, you find a questgiver, which gives you an explanation that throughout the kingdom, there is a great villain, making horrible deeds. Secondly, you invade a dungeon, completing the first act of the story. By completing different dungeons and quests you advance to a raid, where you kill that villain and receive an amazing artifact. 2) Deleting regionlock, or at least, not making it such a devastating drawback, when starting a new region. 3) Making artifacts not only grant uselful buffs, but be unique and beautiful armor or weapon pieces. Or some sort of a visible upgrade to your handglider or boat, like bigger wings. 4) Make boss fights with a more advance mechanic, so it wouldn't be a hack and slash fest. 5) The dungeons are solid, by solid I mean that they aren't somehow special, nor in a good or in a bad way. If the dungeonds would have some interesting level design, which would give a player a feeling of progression, it would be sick. Also, a good suggestion would be to have open world dungeons, like somekind of a flying temple. 6) Make progression being challenging and not punishing. I understand that Wollay tried to accomplish this by implementing regionlock system, but overall, let's be clear. It's not a progressive system, because all your hardwork gets resetted and you just get stuck in a loop throughout the game. Yes, there are items with a plus sign, but it's horrible and in someways OP, because not only the progression is ruined by those "resets", if you're lucky you can quickly become a god with those + items, trashing all the sense of progression in the game. If Cubeworld had a progression, when in time you became some sort of a demigod and venture to planes of existence, not desired by mortal people, it would be epic. Like the endzones being Cubeworld version of Hell and Heaven or Limbo. And imagine receiving weapons, which would look mind-blowing and provide unique on-hit effects.

    Well, that's all.

    In the end, I'm thankful to Wollay for this game, no matter all that hate and I respect him.

    submitted by /u/ernikaskk
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    101_MapBorder

    Posted: 09 Apr 2020 09:41 AM PDT

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