Cube World When you feel like you've seen it All by now... |
When you feel like you've seen it All by now... Posted: 16 Dec 2019 03:18 AM PST
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I think the full release is good and I've been playing since launch. Posted: 15 Dec 2019 07:49 PM PST The full release gets a lot of hate and I understand why. From a very literal standpoint the game puts you back at square one as soon as you enter a new region. But I've been really happy with this game by just changing the way I think about it. Let me start with my opinions on the alpha. I loved the game don't get me wrong but it couldn't hold me for long. After a few hundred hours with the game (pirated cause there was no way of buying it) I realized two really big components that were missing that I wanted. Re-experiencing and re-exploration. The Cube World Alpha had a progression system as so: The father you move from spawn, the harder enemies get. It's not a bad idea but when you have that urge to go revisit that one boss in the beginning or to head the opposite way from spawn than you did, you end up going back and realizing you destroy everything. And in my opinion it's not fun at that point. A game that I would like to point out to show an example of progression that was done well is Star Wars: The Old Republic (SWTOR). This game has a basic level up system with a really simple but fun level locking system. Each planet has a max level, and once you surpass it your level is automatically scaled down. You also earn gear that is scaled up to your level on any planet. This means you can go back to already visited planets and not feel like you are doing a chore. In SWTOR you can go on quests and once they are done they are fully done but there are specific repeatable missions as well in the game that are a little more sparse. In these missions you also get gear scaled to your level ship you have good reasons to go back to these missions. Cube World's full release has a similar thought process executed in an extremely unique way. It creates an environment where each new region is a new experience. Of course you can get plus items and those are an added bonus to going to a new area. You feel like you earned that plus item by mastering the past area and you now have a little bypass to skip the white and green leveled enemies. Plus the new quests can offer different experiences from the last time you did a similar one. Where will I find the glider this time, a rocky plateau or an overflowing volcano? Will I be fighting witches on the side of a cliff to save thos gnome or will it be on an island in the lake? It gives you a chance to re-experience the game. And this finally comes to my point I shot out in the beginning, re-exploration. In the full release, you can go back to the first area and see all of the things you have completed and even redo some of the quests. This makes me feel amazing as everytime I finish my first region I'm so perplexed on where to go next. This mechanic allows me to come back. After making a trip north from my original region. Maybe get a plus item or two in the first region getting a slight dose of nostalgia and then heading south from there with a new sense of confidence. It may just be my positive mindset but I think if you stop looking at the numbers and thinking to yourself "Are you kidding me 8 damage I was just dealing 200 a hit!" causing yourself to get mad just cause the numbers are smaller, but instead you think of it as a new journey for yourself then you may see the charm in the full release. This is just how I've learned to love the game, especially with friends. I just would like to see maybe one mind changed to love this game to cause it's amazing! TLDR: Man talks about how his oddly optimistic mind causes him to love an extremely hated game. [link] [comments] |
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